User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 16:15, 15 August 2020 (diff | hist) . . (0) . . N File:15 overrideVanillaFiles.png (current)
- 16:15, 15 August 2020 (diff | hist) . . (+95) . . Arcane University:Editing Animation Skeletons (→Step 7: Preview in Creation Kit)
- 16:11, 15 August 2020 (diff | hist) . . (0) . . N File:14 ignoreProxies.png (current)
- 16:11, 15 August 2020 (diff | hist) . . (+31) . . Arcane University:Editing Animation Skeletons (→Step 5: Apply transforms to the proxy nodes)
- 16:10, 15 August 2020 (diff | hist) . . (0) . . N File:13 transformProxy.png (current)
- 16:09, 15 August 2020 (diff | hist) . . (+32) . . Arcane University:Editing Animation Skeletons (→Step 5: Apply transforms to the proxy nodes)
- 16:09, 15 August 2020 (diff | hist) . . (+2) . . Arcane University:Editing Animation Skeletons (→Step 4 (optional): Copy a transparent reference skin into the skeleton.nif)
- 16:08, 15 August 2020 (diff | hist) . . (0) . . N File:12 skeletonRefSkinResult.png (current)
- 16:08, 15 August 2020 (diff | hist) . . (0) . . N File:11 showBoneNodes.png (current)
- 16:08, 15 August 2020 (diff | hist) . . (0) . . N File:10 skeletonRefSkin.png (current)
- 16:02, 15 August 2020 (diff | hist) . . (+102) . . Arcane University:Editing Animation Skeletons (→Step 4 (optional): Copy a transparent reference skin into the skeleton.nif)
- 16:00, 15 August 2020 (diff | hist) . . (0) . . N File:09 proxyNodes.png (current)
- 15:59, 15 August 2020 (diff | hist) . . (+28) . . Arcane University:Editing Animation Skeletons (→Step 3: Add proxy nodes to the skeleton)
- 15:45, 15 August 2020 (diff | hist) . . (-4) . . Arcane University:Editing Animation Skeletons (→Tips and hints for skeleton editing and creative rigging)
- 15:45, 15 August 2020 (diff | hist) . . (0) . . N File:Vvardvark-anim.gif (current)
- 15:40, 15 August 2020 (diff | hist) . . (+8) . . Arcane University:Editing Animation Skeletons (→Tips and hints for skeleton editing and creative rigging)
- 15:39, 15 August 2020 (diff | hist) . . (-1) . . Arcane University:Editing Animation Skeletons (→Step 8: Try stuff, a lot)
- 15:39, 15 August 2020 (diff | hist) . . (+4) . . Arcane University:Editing Animation Skeletons (→Step 7: Preview in Creation Kit)
- 15:39, 15 August 2020 (diff | hist) . . (+9) . . Arcane University:Editing Animation Skeletons (→Step 6: Applying skeleton edits to an existing skin nif, WITHOUT deforming that skin.)
- 15:38, 15 August 2020 (diff | hist) . . (+2) . . Arcane University:Editing Animation Skeletons (→Step 5: Apply transforms to the proxy nodes)
- 15:38, 15 August 2020 (diff | hist) . . (+5) . . Arcane University:Editing Animation Skeletons (→Step 4 (optional): Copy a transparent reference skin into the skeleton.nif)
- 15:37, 15 August 2020 (diff | hist) . . (0) . . Arcane University:Editing Animation Skeletons (→Step 3: Add proxy nodes to the skeleton)
- 15:36, 15 August 2020 (diff | hist) . . (+13) . . Arcane University:Editing Animation Skeletons (→Step 3: Add proxy nodes to the skeleton)
- 15:33, 15 August 2020 (diff | hist) . . (+31) . . N File:08 lowPoly reference.png (From The Elder Scrolls: Legends) (current)
- 15:32, 15 August 2020 (diff | hist) . . (0) . . N File:07 lowPoly.png (current)
- 15:32, 15 August 2020 (diff | hist) . . (0) . . N File:05 balloon rigging4.png (current)
- 15:32, 15 August 2020 (diff | hist) . . (0) . . N File:05 balloon rigging3.png (current)
- 15:31, 15 August 2020 (diff | hist) . . (0) . . N File:04 balloon rigging2.png (current)
- 15:31, 15 August 2020 (diff | hist) . . (+95) . . Arcane University:Editing Animation Skeletons (→Step 2(A): Make a balloon animal.)
- 15:30, 15 August 2020 (diff | hist) . . (+60) . . Arcane University:Editing Animation Skeletons (→Step 2(B): Make a very low poly model)
- 14:51, 15 August 2020 (diff | hist) . . (0) . . N File:03 balloon rigging1.png (current)
- 14:49, 15 August 2020 (diff | hist) . . (0) . . N File:02 balloonAnimal.png (current)
- 14:49, 15 August 2020 (diff | hist) . . (+27) . . Arcane University:Editing Animation Skeletons (→Step 2(A): Make a balloon animal.)
- 14:48, 15 August 2020 (diff | hist) . . (0) . . N File:01 skeleton.png (current)
- 14:08, 15 August 2020 (diff | hist) . . (+48) . . Arcane University:Editing Animation Skeletons (→Step 2(B): Make a very low poly model)
- 14:07, 15 August 2020 (diff | hist) . . (+65) . . Arcane University:Editing Animation Skeletons (→Step 2(A): Make a balloon animal.)
- 13:59, 15 August 2020 (diff | hist) . . (+1) . . Arcane University:Editing Animation Skeletons
- 13:59, 15 August 2020 (diff | hist) . . (+15) . . Arcane University:Editing Animation Skeletons (→Step 2: Preparing a skin)
- 13:56, 15 August 2020 (diff | hist) . . (-6) . . Arcane University:Editing Animation Skeletons (→Step 1: Choose a vanilla skeleton/animation/behavior.)
- 13:56, 15 August 2020 (diff | hist) . . (+41) . . Arcane University:Editing Animation Skeletons
- 13:55, 15 August 2020 (diff | hist) . . (+1) . . Arcane University:Editing Animation Skeletons
- 13:54, 15 August 2020 (diff | hist) . . (+7) . . Arcane University:Editing Animation Skeletons (→Prerequisites)
- 13:53, 15 August 2020 (diff | hist) . . (-13) . . Arcane University:Editing Animation Skeletons
- 13:53, 15 August 2020 (diff | hist) . . (+9) . . Arcane University:Editing Animation Skeletons (→Foreword)
- 13:51, 15 August 2020 (diff | hist) . . (+18,442) . . N Arcane University:Editing Animation Skeletons (Created page with "==Foreword== Editing skeletons is not a substitute for editing animations, nor is it a substitute for creating a new creature behavior. This won’t end world hunger and it wo...")
- 13:47, 15 August 2020 (diff | hist) . . (+1) . . m Arcane University:Animation
- 13:47, 15 August 2020 (diff | hist) . . (+201) . . Arcane University:Animation (Adding link to new tutorial)
- 13:42, 15 August 2020 (diff | hist) . . (+3) . . m Arcane University:Animation
- 13:31, 15 August 2020 (diff | hist) . . (+247) . . Arcane University:Animation
- 13:28, 15 August 2020 (diff | hist) . . (+23) . . Arcane University:Animation (Every skin mesh, not every mesh. And it's not always a BSDismemberSkinInstance since some creatures have no body partitions.)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)