Editing Arcane University:World Interactions

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====Updating the Story Manager====
 
====Updating the Story Manager====
The final step will be to add your quest to the Story Manager with appropriate conditions. The CK Wiki already has a good [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Story_Manager tutorial on the Story Manager], so this section will only cover the few specifics needed for world interactions.
 
# Navigate to the SM Event Node section of the Object Window, and open the node for your particular event.
 
# Create a new branch node for your world interaction or set of world interactions.
 
#* This should be pretty low in the stack—below any nodes that are for actual quests.
 
# Add any broad world interaction conditions, such as:
 
#* Timer conditions (compare your timer global variable to the <code>GameDaysPassed</code> global variable)
 
#* Check if globals like <code>WIEventsEnabled</code> and/or <code>WIComplexEventsEnabled</code> are set to 1 (true)
 
#* Check that you aren't in a location that prohibits world interactions (e.g. Sovngarde)
 
#* Optionally, apply a random chance that the event doesn't occur
 
# Create a new quest node. Generally you want "Random", "Do all before repeating," and "Shares Event" flagged.
 
# Add your world interaction quest(s) to this node. Add any quest-specific conditions here. For instance:
 
#* For Add/Remove item events, you check item type (weapon, armor, etc...)
 
#* For Cast Magic events, you can check the type of spell being cast (shout, destruction spell, etc... usually using formlists)
 
#* For Change Location events, check new location keywords
 
#* For Craft Item events, check what type of workbench the player is using (keyword check)
 
#* etc...
 
# (Optional) Set a value for "Hours to Reset" on the specific quest(s).
 
  
 
===Examples===
 
===Examples===

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