Editing Arcane University:Implementation Troubleshooting Reference

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Usually there are various different aspects that can cause certain issues, which is why a list of possible solutions to check for are presented.
 
Usually there are various different aspects that can cause certain issues, which is why a list of possible solutions to check for are presented.
  
=Quest=
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= Before you do anything else =
 
 
==Quest doesn't start==
 
  
Check the status of your quest with the <code>sqv</code> console command, which takes the editor ID of the quest as a parameter. For example, the Bendu Olo tutorial on the Creation Kit wiki names the quest <code>GSQ01</code>, so ''for that quest'' the command would be <code>sqv gsq01</code>. You will need to replace <code>gsq01</code> with the editor ID of your quest, if it is different.
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'''If you are making a quest, check that your quest is actually running.''' You can achieve this with the <code>sqv</code> console command, which takes the editor ID of the quest as a parameter. For example, the Bendu Olo tutorial on the Creation Kit wiki names the quest <code>GSQ01</code>, so ''for that quest'' the command would be <code>sqv gsq01</code>. You will need to replace <code>gsq01</code> with the editor ID of your quest, if it is different.
  
 
'''Start Game Enabled quests have unusual behavior with this command.''' For most quests, if the output of <code>sqv</code> says the quest is running, then it is running. However, Start Game Enabled quests ''always'' say they are running, even if they actually aren't.
 
'''Start Game Enabled quests have unusual behavior with this command.''' For most quests, if the output of <code>sqv</code> says the quest is running, then it is running. However, Start Game Enabled quests ''always'' say they are running, even if they actually aren't.
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* If the quest is Start Game Enabled...
 
* If the quest is Start Game Enabled...
 
**If at least one of the quest aliases is filled, or '''all''' of the aliases are optional, then the quest is running
 
**If at least one of the quest aliases is filled, or '''all''' of the aliases are optional, then the quest is running
**If all of the aliases are unfilled (they say <code>NONE</code> beside their name), and any of the aliases is required, the quest is '''not''' running. Proceed below for troubleshooting.
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**If all of the aliases are unfilled (they say <code>NONE</code> beside their name), and any of the aliases is required, the quest is '''not''' running. Proceed to [[#Quest doesn't start|Quest doesn't start]] for troubleshooting.
 
* If the quest is ''not'' Start Game Enabled...
 
* If the quest is ''not'' Start Game Enabled...
 
**If the output of the <code>sqv</code> command says the quest is running, then it is running.
 
**If the output of the <code>sqv</code> command says the quest is running, then it is running.
**If the output of the <code>sqv</code> command says <code>Stopped</code>, proceed below for troubleshooting.
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**If the output of the <code>sqv</code> command says <code>Stopped</code>, proceed to [[#Quest doesn't start|Quest doesn't start]] for troubleshooting.
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=Quest=
  
* Check that your aliases fill correctly (using the <code>sqv</code> console command to check which aliases are filled & temporarily flagging all aliases as optional in case the quest doesn’t start to confirm which aliases don’t fill exactly)  
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===Quest doesn't start===
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* Check that your aliases fill correctly (using the sqv console command to check which aliases are filled & temporarily flagging all aliases as optional in case the quest doesn’t start to confirm which aliases don’t fill exactly)
 
** <div id="AliasNotFilling"></div>The alias that doesn’t fill is filled via...
 
** <div id="AliasNotFilling"></div>The alias that doesn’t fill is filled via...
 
*** '''Specific Reference:''' Make sure the reference isn’t disabled, use “Allow Disabled” in this case
 
*** '''Specific Reference:''' Make sure the reference isn’t disabled, use “Allow Disabled” in this case

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