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*Optional: Detail shots and design alphas  
 
*Optional: Detail shots and design alphas  
 
*Optional: Project logo
 
*Optional: Project logo
 
 
The '''biggest mistake''' concept artists make when designing furniture is that they do not take into account the in-game restrictions. Specifically, beds, chairs and benches need to be a specific height, width and length to avoid clipping during animation.
 
 
It's ''your'' job as a concept artist to research this and make sure your blueprint is accurate.
 
 
Nifskope is a program used to view in game assets in 3D and orthographic view. Use this program to check existing vanilla furniture.
 
  
  
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Tip: If you're having a hard time to envision what you're creating in orthographic view, try sketching it's macro shapes in perspective first. There is no rule on whether you do the perspective or the orthographic view first - but you ''must'' make sure they match.
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Tip: If you're having a hard time to envision what you're creating in orthographic view, try sketching it's macro shapes in perspective first. There is no rule on whether you do the perspective or the orthographic view first - but you ''must'' make sure they match.  
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==See Also==
 
==See Also==

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