Editing Arcane University:Editing Animation Skeletons

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1) In your Skyrim\Data\meshes folder, place the skeleton.nif and balloonSkin.nif into the appropriate directories to override the vanilla creature you’re using as a base. The file names need to match as well. Note: it is important that you do this BEFORE proceeding, or at least before Step 5.  
 
1) In your Skyrim\Data\meshes folder, place the skeleton.nif and balloonSkin.nif into the appropriate directories to override the vanilla creature you’re using as a base. The file names need to match as well. Note: it is important that you do this BEFORE proceeding, or at least before Step 5.  
 
[[File:15_overrideVanillaFiles.png]]
 
  
 
2) Open the Creation Kit and load Skyrim.esm (if your base creature is from a DLC, load that too). You don’t need to set any active file.
 
2) Open the Creation Kit and load Skyrim.esm (if your base creature is from a DLC, load that too). You don’t need to set any active file.
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5) Right click -> Preview. You should see your balloon animal, deformed to fit whatever skeleton adjustments you’ve made. (Error dialogs are likely to pop up, you can ignore them at this stage.)
 
5) Right click -> Preview. You should see your balloon animal, deformed to fit whatever skeleton adjustments you’ve made. (Error dialogs are likely to pop up, you can ignore them at this stage.)
 
   
 
   
[[File:16_ckPreview1.png]]
 
 
 
6) In Animations > Havok Anims, select an animation to see how it interacts with your changes.
 
6) In Animations > Havok Anims, select an animation to see how it interacts with your changes.
 
   
 
   
[[File:16_ckPreview2.png]]
 
 
 
7) After making further skeleton edits (or skin edits), you can replace the files in Data and then click Havok > Reset in the preview window to see your new model. You don’t need to close and reopen Creation Kit.
 
7) After making further skeleton edits (or skin edits), you can replace the files in Data and then click Havok > Reset in the preview window to see your new model. You don’t need to close and reopen Creation Kit.
 
 
Be sure to check all the animations, or at least most of them! The more creative you are being, the more likely that one of the animations will surprise you (probably in a bad way).
 
Be sure to check all the animations, or at least most of them! The more creative you are being, the more likely that one of the animations will surprise you (probably in a bad way).
  

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