Editing Arcane University:Editing Animation Skeletons

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==Step 1: Choose a vanilla skeleton/animation/behavior.==
 
==Step 1: Choose a vanilla skeleton/animation/behavior.==
 
Since we are NOT changing animations at all, and we are NOT adding any new bones to the skeleton, you need to find an existing vanilla creature that matches your custom creature.
 
Since we are NOT changing animations at all, and we are NOT adding any new bones to the skeleton, you need to find an existing vanilla creature that matches your custom creature.
* Body plan should match. You can discard parts of the body plan you don’t need, and we will learn how to adjust the proportions of the existing body parts, but you can’t add new ones.  
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Body plan should match. You can discard parts of the body plan you don’t need, and we will learn how to adjust the proportions of the existing body parts, but you can’t add new ones.  
* Behavior and animation should match. There are some changes that can be made to behavior in the Creation Kit, but they are limited. Almost all of behavior is encoded in the Havok files which are not designed to be modified, and that’s a far more advanced topic.
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Behavior and animation should match. There are some changes that can be made to behavior in the Creation Kit, but they are limited. Almost all of behavior is encoded in the Havok files which are not designed to be modified, and that’s a far more advanced topic.
* Audio should match. Much of the audio filepaths are encoded in the Havok files too.
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Audio should match. Much of the audio filepaths are encoded in the Havok files too.
  
 
==Step 2: Preparing a skin==
 
==Step 2: Preparing a skin==

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