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− | {{Trail}}{{AUDisciplines}}
| + | This is the main page of the Beyond Skyrim Arcane University Animation tutorials. |
− | '''Animation''' in Skyrim has two sub-categories: character animations, rigged to a creature or npc skeleton; and static animations, like doors and chests. Creating new creature/npc animation files is challenging, but doable. More commonly, an existing animation file is being used on a new skeleton, that has mostly the same bone count and proportions. Static animations are much simpler.
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− | ==Specific Tutorials== | + | == Expectation == |
− | ===Character and creature animations===
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− | * [[Arcane_University:Editing Animation Skeletons|Editing Animation Skeletons]]: altering skeletons to fit existing animations to a custom skinned mesh
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− | * [[Arcane University:Implementation of Custom Animations|Implementation of Custom Animations]]: implementing new creatures with wholly custom animations and behaviors
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− | ===Static object animations===
| + | An animator can make assets move the in-game engine. There are two different methods, one being Nifskope animations of bodies and the other bone-rigged (also called "skinned) animation. This work plays a vital role to implement [[3D-Art]] and is often the last step of editing a 3d-Asset before implementing it directly inside the game engine. |
− | * [[AU:Exporting animated statics using ck-cmd|Exporting animated statics using ck-cmd]]: creating animated statics like doors or containers
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− | ====Videos==== | + | == General Workflow == |
− | * [https://www.youtube.com/watch?v=4DrN_AS28qk Animating Crash Course - Basic Static Animations in Blender (Youtube)]: creating a basic animated static in Blender, using an armature
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− | * [https://www.youtube.com/watch?v=23-JjWs_nrg Nif Animation - Kettlewitch // AToMM August 2021 (Youtube)]: creating animated statics using only NifSkope
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− | == General hints == | + | == Asset-specific Tutorials == |
− | * It is not recommended to place a lot of meshes in regions with a lot of movement, like armpits, thighs and so on as glitching (surfaces being visible where they should not) is more common to happen.
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− | * Keep disconnected meshes at a minimum, as it will increase the effort to rig the mesh.
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− | * Cover body parts that have different proportions (Argonian head, Khajit head, human head) to cut work for unique variants.
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− | * Prefer booleans to insert meshes to avoid complex clipping.
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− | * The quality assurance of your work must happen with the animations loaded. Expect that you have to go back and iterate on the movement a few times.
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− | * The left thigh of humans moves more than the right.
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− | ==Information by 3D software== | + | == Tool-specific Guidelines and Links == |
− | === 3DS Max ===
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− | Click here for the main [[Arcane University:3DS Max for Skyrim|3DS Max]] page.
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− | Here you can see a tutorial of animating a skeleton for FO4, which uses the same engine as Skyrim: https://www.youtube.com/watch?v=p-NkbrmG5po
| + | [[Category:Arcane University]] |
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− | === Maya ===
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− | Click here for the main [[Arcane University:Maya for Skyrim|Maya]] page.
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− | === Outfit Studio ===
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− | Click here for the main [[Arcane University:Outfit Studio for Skyrim|Outfit Studio]] page.
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− | Rigging within Outfit Studio is documented on the page [[AU:Rigging in Outfit Studio|Rigging in Outfit Studio]].
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− | === Blender ===
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− | Click here for the main [[Arcane University:Blender for Skyrim|Blender]] page.
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− | Rigging Tools within Blender is documented on these pages:
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− | * [[Arcane University:Rigging with Blender 2.79|Rigging with Blender 2.79]]
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− | * [https://drive.google.com/file/d/1q_mNPVJdQ5udrYYftIaeXv7V1Wk7RFoP/view Rigging Jewelry with Blender 2.79]
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− | === Nifskope ===
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− | Click here for the main [[Arcane University:Nifskope for Skyrim|NifSkope]] page.
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− | * You have to enable each of these boxes in BSDismemberSkinInstance or NiSkinInstance of every skinned mesh:
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− | ** Partitions: ''BodyPartList''
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− | *** Part Flag: PF_Editor_Visible, PFStartNetBoneSet ''BSPartFlag''
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− | *** Body Part: SBP_32_Body ''BSDismemberBodyPartType''
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− | [[Category:Arcane University-Animation| ]]
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− | [[Category:Arcane University-3D Art| ]] [[Category:Arcane University-Method| ]]
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